- #Skyrim npc editor not working anymore how to
- #Skyrim npc editor not working anymore update
- #Skyrim npc editor not working anymore series
Yet, lo and behold, this normal map is for a female head, which deforms every time it talks, blinks, or furrows its brow. Supposedly, models that use normal maps of this type are faster to render, but they can't be deformed without making the model look bad. The addition of orange and green hues clearly indicates that the above is an object space normal map. Below is an example of a tangent space normal map, which I got from NWN2. NWN2 uses tangent space normal maps, which generally have a light violet hue and a limited color range that goes between turquoise and magenta. Secondly, Skyrim's normal maps are very different from those of most games. If your NWN2 game seems slower whenever your character wears Skyrim armor, you’ll know why. Lowering the poly count of a mesh is something of an art in itself, one that can be more difficult to accomplish than building a mesh from scratch.
#Skyrim npc editor not working anymore how to
I would recommend lowering the poly count of the armor at some point before rigging it to the NWN2 skeleton, but I won’t show how to do it in this tutorial. Likewise, converting Skyrim models to NWN2 models may be problematic for two reasons.įirstly, Skyrim armor has way more polygons than are recommended for NWN2, which is still slow compared to newer games nowadays. For example, it is possible to convert NWN models to NWN2 models, but the results often look crude and blocky. I haven’t actually completed the conversion as of this time, so this blog post is as much a tutorial as it is a journal of my progress.Ĭonverting model files between video games is not without its problems, especially if the games are very different from each other.
#Skyrim npc editor not working anymore series
Well, Casadechrisso accepted my offer about two months ago, which is why I’m posting yet another tutorial series on game modding. I didn’t actually know how to go about it, but I assumed that it wouldn’t be too difficult for me to figure out.
But still I would be curious whether theres also a default weaponry for NPCs or what variable is influencing their fall-back weapons.Four months ago, I offered to write a tutorial for Casadechrisso on how to convert armor made by Skyrim custom content makers into NWN2 armor. I know I can use removeallitems and since resetting her inventory is not triggered by the bow, it's not a big deal. How can I remove the default weapons of a NPC from the the game? Or maybe you are still missing this in your mod? But she still had her Hunting Bow equipped and it was not showing in her inventory. After removing the Default Outfit all apparel items that were before hidden appeared in the inventory that is accessible through tallking to her.
PS: There seems to be a Default Weapons inventory, too.
#Skyrim npc editor not working anymore update
Now how do I get my companion to update her facial features without resetting her completely? Is that even possible? How do I even reset her completely? I haven't even figured that out yet.
I guess this is the best way to achieve this, so that I can dress her up with whatever I like, especially plain clothes. So I have already used this editor to set the default inventory of my follower (Brelyna Maryon) to NONE, so that when I remove her boots, which normally triggers the inventory reset on this character, is not giving her her old stuff back. It take it that the values shown in the editor are the default values.